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Adjacent: Within 5 feet.

Witchery Edges (Spells)
A witch or occultist can make their will manifest through arcane marks and verbal commands. Quick magic is sometimes possible through extended practice by creating the markings and bindings in mid air with a series of gestures and signs marked with the practitioners fingers. Each mark corresponds with a verbal component resulting in each spell having a slightly unique shape and design. Because of this, some say witches have their own language, or that they speak the language of hell. Whatever the case, using such magic can out you as a witch or heretic, and should be done with the utmost caution.

Casting Spells: Sign for either beneficial or malicious magic while stating the spell's power words. Use the witchery hand sign as an action gesture to indicate that you are in fact casting magic.

Beneficial Magic
Transference - "Beneficus et Vitalis" Touch the sign of witchery to the intended target/s wounds or affliction for at least ten seconds, then inform them as to what happened. eg. 'She is healed, but thou shalt now suffer the wound instead.' or 'Now, I take on your curse.'

This edge gives command over life, giving the caster the ability to transfer wounds, resolve, or even curses, one at a time. The only rule? It must go to someone

Negation – While holding the hand sign of witchery in prayer position or holding a focus (Holy book/amulet) of some sort, Chant a custom litany of your choice. 

This edge deals with primal energies, letting the caster physically interact with spirits/demons while they are chanting. Further, the chanter negates all spells aimed at them or on anyone touching them, 

Regulation -  "Benificus et Pacj"  Wave the sign of witchery across target's eye line while adjacent to them.  Follow with an Invocation that informs them of the emotion. "Calm now, friend." or "You should be angry."  

This influences the targets emotions for at least thirty seconds, whereupon the target can choose to revert to their earlier roleplay… Or not.

Malicious Magic

Telekinesis –  "Malificum et Satnev" Point with the sign of witchery at your target and speak an Invocation that starts with the word 'Sieze'

While you point, target is unable to move or speak, only able to move their eyes. You may direct them to throw themselves with a gesture.  For example, a palm thrust would send them hurling backwards to the ground.

Combustion -  "Malificum et Ignis"  Point with the sign of witchery at the target and speak an Invocation that starts or ends with the word Burn. Point for ten seconds to deal a torso wound.  

The target feels immense pain as their body temperature rapidly rises. After ten seconds of the casters pointing, target takes one torso wound. 

Enthrallment -  "Malificum et Intellicus"  Alert the target with the sign of witchery while harshly whispering an Invocation that starts with the words You Will.

This is the 'you will' call as per the touch of darkness.

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The Darkest Hour GM_TDH GM_TDH