The Darkest Hour
Wounds and death: Getting hit, wounds and unconsciousness need to be roleplayed. If you receive a wound, you are injured. When you get hit again, you fall unconscious, start bleeding, and are seriously injured. If you bleed for fifteen minutes, you are dead. Tbe individual getting hit should take note of where they were hit, and by what. This becomes important for triage. Furthermore, the roleplay should be appropriate. A leg injury means you should be limping, etc. A serious leg injury means the leg should be nearly useless.
Healing: There are two basic healing actions, one of which is first aid, which any healer can do, the other is treatment, which is a type of roleplay encounter where the healer roleplays ‘fixing’ a patient’s wound, after which it is cleared up mechanically. Role-playing after effects is encouraged, a slight limp for the remainder of the event, etc.
First Aid: This takes a minute of roleplay to do, or a healing potion and wakes someone up, though they retain all wounds. When your minute of roleplay is up, you can simply say: “Alright, I think I’ve stopped the worst of it, wake up.”
Treatments: Once they are awake, Perform triage to determine which treatment should be used, or to find someone who can.
Questions Used To Perform Triage:
Healer: “Where were you hurt?”
Healer: “What kind of weaponry did the damage?”
Healer: “Did the wound render you unconscious?”
Healer: “Do you have any other wounds or maladies I should know of?”
Through this basic series of questions, you can apply the correct treatment, or find someone who can, if they do not know what it was that hit them, you may decide for them.
Learning New Treatments: You must be taught by someone who is already trained, spending at least one hour total learning and practicing. After which, you must perform the procedure properly in a live scenario. Failure to do it properly can result in serious damage to the patient, if a GM is present.